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  • 1.  OCIS PDW: Research on Collaboration in Virtual Worlds

    Posted 05-01-2008 19:35
    Are you interested in conducting research on collaboration in virtual
    worlds?

    Then plan to attend the following interactive Professional Development
    Workshop at the 2008 Academy of Management Conference in Anaheim, CA
    on Saturday, August 9, 2008 from 1:30 to 4.00 pm:

    COLLABORATION IN VIRTUAL WORLDS: WHAT TO STUDY AND HOW

    This workshop is sponsored by the Organizational Communications and
    Information Systems (OCIS) Division of the Academy of Management.

    Motivation for this workshop
    Virtual worlds are becoming highly sophisticated environments in which
    numerous people can work together, play together, or simply hang out.
    Businesses are increasingly showing interest in exploiting virtual
    worlds for virtual team collaboration. While virtual teamwork has
    always been considered somewhat lean - missing some important aspect
    of human contact - this perspective is changing as virtual worlds grow
    more sophisticated and more realistic. Before committing substantial
    resources to conducting business in virtual worlds, businesses are
    interested in understanding how this new channel compares to other
    forms of communication and collaboration. Achieving this understanding
    is likely to be a complex effort because of the many factors that can
    influence virtual team collaboration in virtual worlds -- in addition
    to variations in virtual teams and participants, virtual worlds too
    can vary depending on which technological features they implement. The
    net result is a complex set of factors that necessitate a systematic
    program of research if we are to achieve a meaningful understanding of
    collaboration in virtual worlds.

    Researchers now have an opportunity to guide adoption of virtual
    worlds for collaboration via research in this area.

    What will this workshop do and how?
    This workshop will help interested researchers develop research
    questions to study and the methods to study them. It will do so
    through a brief presentation on the possibilities for research in
    virtual worlds (10 minutes) followed by interactive group
    exercises/discussions (about 2 hours). Specifically, the group
    exercises/discussions will focus on the generation of research
    questions and the design of studies to answer those questions.

    Ultimately, participants should leave the workshop with a set of
    research questions and a preliminary design for a study. The
    organizers, who have conducted several studies in a popular virtual
    world will share their experiences and ideas to help the participants
    fine tune their questions and designs.

    Who can attend?

    The workshop is open to all and pre-registration is not required.
    However, the organizers request an expression of interest via email
    (direct it to Surinder Kahai, kahai@binghamton.edu) so that they can
    plan for the workshop.

    Organizers & Affiliation

    Rui Huang (rhuang@binghamton.edu)
    Rebecca Jestice (jestire@gmail.com)
    Surinder Kahai (kahai@binghamton.edu)

    School of Management
    State University of New York at Binghamton
    Binghamton, NY 13902

    For more information
    Contact any of the organizers.


  • 2.  OCIS PDW: Research on Collaboration in Virtual Worlds

    Posted 07-28-2008 17:50
    Are you interested in conducting research on collaboration in virtual
    worlds?

    Then plan to attend the following interactive Professional Development
    Workshop at the 2008 Academy of Management Conference in Anaheim, CA
    on Saturday, August 9, 2008 from 1:30 to 4.00 pm:

    COLLABORATION IN VIRTUAL WORLDS: WHAT TO STUDY AND HOW

    This workshop is sponsored by the Organizational Communications and
    Information Systems (OCIS) Division of the Academy of Management.

    Motivation for this workshop
    ----------------------------
    Virtual worlds are becoming highly sophisticated environments in which
    numerous people can work together, play together, or simply hang out.
    Businesses are increasingly showing interest in exploiting virtual
    worlds for virtual team collaboration. While virtual teamwork has
    always been considered somewhat lean - missing some important aspect
    of human contact - this perspective is changing as virtual worlds grow
    more sophisticated and more realistic. Before committing substantial
    resources to conducting business in virtual worlds, businesses are
    interested in understanding how this new channel compares to other
    forms of communication and collaboration. Achieving this understanding
    is likely to be a complex effort because of the many factors that can
    influence virtual team collaboration in virtual worlds -- in addition
    to variations in virtual teams and participants, virtual worlds too
    can vary depending on which technological features they implement. The
    net result is a complex set of factors that necessitate a systematic
    program of research if we are to achieve a meaningful understanding of
    collaboration in virtual worlds.

    Researchers now have an opportunity to guide adoption of virtual
    worlds for collaboration via research in this area.

    What will this workshop do and how?
    -----------------------------------
    This workshop will help interested researchers develop research
    questions to study and the methods to study them. It will do so
    through a brief presentation on the possibilities for research in
    virtual worlds (10 minutes) followed by interactive group
    exercises/discussions (about 2 hours). Specifically, the group
    exercises/discussions will focus on the generation of research
    questions and the design of studies to answer those questions.

    Ultimately, participants should leave the workshop with a set of
    research questions and a preliminary design for a study. The
    organizers, who have conducted several studies in a popular virtual
    world will share their experiences and ideas to help the participants
    fine tune their questions and designs.

    Who can attend?
    ---------------
    The workshop is open to all and pre-registration is not required.
    However, the organizers request an expression of interest via email
    (direct it to Surinder Kahai, kahai@binghamton.edu) so that they can
    plan for the workshop.

    Organizers & Affiliation
    ------------------------
    Rui Huang (rhuang@binghamton.edu)
    Rebecca Jestice (jestire@gmail.com)
    Surinder Kahai (kahai@binghamton.edu)

    School of Management
    State University of New York at Binghamton Binghamton, NY 13902

    For more information
    --------------------
    Contact any of the organizers.


  • 3.  OCIS PDW: Research on Collaboration in Virtual Worlds

    Posted 07-29-2008 12:27
    [MESSAGE BEING REPOSTED AFTER CORRECTING ERROR IN WORKSHOP TIME -
    APOLOGIES FOR INCONVENIENCE]

    Are you interested in conducting research on collaboration in virtual
    worlds?

    Then plan to attend the following interactive Professional Development
    Workshop at the 2008 Academy of Management Conference in Anaheim, CA
    on Saturday, August 9, 2008 from 12:30 to 3.00 pm (in Anaheim
    Convention Center, 205A):

    COLLABORATION IN VIRTUAL WORLDS: WHAT TO STUDY AND HOW

    This workshop is sponsored by the Organizational Communications and
    Information Systems (OCIS) Division of the Academy of Management.

    Motivation for this workshop
    ----------------------------
    Virtual worlds are becoming highly sophisticated environments in which
    numerous people can work together, play together, or simply hang out.
    Businesses are increasingly showing interest in exploiting virtual
    worlds for virtual team collaboration. While virtual teamwork has
    always been considered somewhat lean - missing some important aspect
    of human contact - this perspective is changing as virtual worlds grow
    more sophisticated and more realistic. Before committing substantial
    resources to conducting business in virtual worlds, businesses are
    interested in understanding how this new channel compares to other
    forms of communication and collaboration. Achieving this understanding
    is likely to be a complex effort because of the many factors that can
    influence virtual team collaboration in virtual worlds -- in addition
    to variations in virtual teams and participants, virtual worlds too
    can vary depending on which technological features they implement. The
    net result is a complex set of factors that necessitate a systematic
    program of research if we are to achieve a meaningful understanding of
    collaboration in virtual worlds.

    Researchers now have an opportunity to guide adoption of virtual
    worlds for collaboration via research in this area.

    What will this workshop do and how?
    -----------------------------------
    This workshop will help interested researchers develop research
    questions to study and the methods to study them. It will do so
    through a brief presentation on the possibilities for research in
    virtual worlds (10 minutes) followed by interactive group
    exercises/discussions (about 2 hours). Specifically, the group
    exercises/discussions will focus on the generation of research
    questions and the design of studies to answer those questions.

    Ultimately, participants should leave the workshop with a set of
    research questions and a preliminary design for a study. The
    organizers, who have conducted several studies in a popular virtual
    world will share their experiences and ideas to help the participants
    fine tune their questions and designs.

    Who can attend?
    ---------------
    The workshop is open to all and pre-registration is not required.
    However, the organizers request an expression of interest via email
    (direct it to Surinder Kahai, kahai@binghamton.edu) so that they can
    plan for the workshop.

    Organizers & Affiliation
    ------------------------
    Rui Huang (rhuang@binghamton.edu)
    Rebecca Jestice (jestire@gmail.com)
    Surinder Kahai (kahai@binghamton.edu)

    School of Management
    State University of New York at Binghamton Binghamton, NY 13902

    For more information
    --------------------
    Contact any of the organizers.