Please note the extended deadline for submissions - apologies for cross-posting
Call for Papers: Game-based and Gamified Assessments: Advances at the Frontier of Psychometrics
International Journal of Selection and AssessmentGuest Editors:
Richard N. Landers, University of Minnesota (rlanders@umn.edu) &
Diana R. Sanchez, San Francisco State University (sanchezdianar@sfsu.edu)
Timeline (extended)November 9, 2020 Initial submission deadline
January 11, 2021 Initial reviews completed and revisions invited
March 15, 2021 Revisions due
Mid-2021 Anticipated publication window
Game-based assessment (GBA) and gamification of assessments, have emerged as promising directions for applied measurement. Both merge the science of high-quality psychometric assessment with research from the interdisciplinary field of human-computer interaction.
Gamification broadly refers to the addition of game design elements in non-game contexts. The gamification of assessment involves modifying an existing non-game assessment by adding game elements.
GBA development is significantly more complex in comparison. GBA promises more fully formed start-to-finish assessment experiences in which a game is played and won or lost, and scores produced by the game can be used meaningfully.
Relatively little research is available evaluating gamified assessment or GBA, particularly in applied contexts with rigorous methodology. This special issue aims to explore the value of these methods.
Examples of submission topics:
- Validity evidence which includes evidence from:
- the nomological net; patterns of convergent and discriminant relationships
- response processes; think-alouds and user studies
- internal structure; factor structure and reliability
- test consequences; causal effects on employee performance and student achievement
- Design and development of GBA creation or the gamification of assessment processes
- Bias in gamified assessments and GBAs (e.g., adverse impact)
- Modern measurement methods applied to gamified assessments and GBAs (e.g., machine learning, natural language processing)
- Practical issues (i.e., using assessments in authentic student, employee, or job applicant contexts)
- Reactions to gamified assessments and GBAs
Direct questions to the guest editors. Please review the full call for papers. <
https://onlinelibrary.wiley.com/pb-assets/assets/14682389/GBA_CFP%20FINAL-DateRev-1601628174213.pdf>
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Kind Regards,
Dr. Diana R. Sanchez
San Francisco State University
Assistant Professor
Office: 415-338-1059