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Extended Deadline - Call for Papers: Game-based and Gamified Assessments: Advances at the Frontier of Psychometrics

  • 1.  Extended Deadline - Call for Papers: Game-based and Gamified Assessments: Advances at the Frontier of Psychometrics

    Posted 13 days ago
    Please note the extended deadline for submissions - apologies for cross-posting



    Call for Papers: Game-based and Gamified Assessments: Advances at the Frontier of Psychometrics


    International Journal of Selection and Assessment
    Guest Editors:
    Richard N. Landers, University of Minnesota (rlanders@umn.edu) &
    Diana R. Sanchez, San Francisco State University (sanchezdianar@sfsu.edu)


    Timeline (extended)
    November 9, 2020                 Initial submission deadline
    January 11, 2021                   Initial reviews completed and revisions invited
    March 15, 2021                     Revisions due
    Mid-2021                               Anticipated publication window

    Game-based assessment (GBA) and gamification of assessments, have emerged as promising directions for applied measurement. Both merge the science of high-quality psychometric assessment with research from the interdisciplinary field of human-computer interaction.

    Gamification broadly refers to the addition of game design elements in non-game contexts. The gamification of assessment involves modifying an existing non-game assessment by adding game elements.

    GBA development is significantly more complex in comparison. GBA promises more fully formed start-to-finish assessment experiences in which a game is played and won or lost, and scores produced by the game can be used meaningfully.  

    Relatively little research is available evaluating gamified assessment or GBA, particularly in applied contexts with rigorous methodology. This special issue aims to explore the value of these methods.

    Examples of submission topics:
    • Validity evidence which includes evidence from:
      • the nomological net; patterns of convergent and discriminant relationships
      • response processes; think-alouds and user studies
      • internal structure; factor structure and reliability
      • test consequences; causal effects on employee performance and student achievement
    • Design and development of GBA creation or the gamification of assessment processes
    • Bias in gamified assessments and GBAs (e.g., adverse impact)
    • Modern measurement methods applied to gamified assessments and GBAs (e.g., machine learning, natural language processing)
    • Practical issues (i.e., using assessments in authentic student, employee, or job applicant contexts)
    • Reactions to gamified assessments and GBAs
    Direct questions to the guest editors. Please review the full call for papers. <https://onlinelibrary.wiley.com/pb-assets/assets/14682389/GBA_CFP%20FINAL-DateRev-1601628174213.pdf>

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    Kind Regards,
    Dr. Diana R. Sanchez
    San Francisco State University
    Assistant Professor
    Office: 415-338-1059